If you're not sure about the process, please stick to the current 3.7 installer.ģ.8 will not introduce breaking changes from an API perspective, but it does require new project templates and a switch to VS2019. The documentation has already been updated for 3.8 (which means that the release is close), but 3.8 itself, as well as its templates, is not yet published.Īt the present time, the one and only way to try out 3.8, is to build MonoGame from source code and referencing it manually (either via direct csproj references, or via packing the nugets and hosting them locally).
After you have installed Visual Studio, you will need to download and install MonoGame. Debug your Unreal projects easily by leveraging the extended support with visualizers in the debugger that allows easy inspection of common Unreal types such as FNames and dynamic arrays. Once its open, simply search for MonoGame in the top right search window, as shown above, and install the 'MonoGame project templates'.
If you don’t already have it installed, you can get the Community Edition for free from Microsoft. Visual Studio brings a world-class debugging experience to the Unreal engine. To create new projects from within Visual Studio, you will need to install the Visual Studio 2019 extension, which can be installed from ' Extensions -> Manage Extensions ' in the Visual Studio menu bar. If you stumble upon nugets that are labelled as 3.8 and that are not published by the MonoGame organization ( ), then it's not the proper ones (and may be outdated and/or not on par with the documentation). Before we get started, you will need to install Visual Studio 2017. You can then apply those rules to any files, folders or entire projects. File Nesting also gives you the option to automatically nest based on file naming rules. This tutorial covers installing MonoGame, creating and running an MonoGame project on Windows with Visual Studio. Getting Started with MonoGame on Windows. It covers the history of XNA and MonoGame and looks quickly at why you would want to use MonoGame for your project. Keyboard shortcut for manual nesting (Ctrl+Alt+N) You can both nest and un-nest any file with ease. This tutorial serves as an introduction to both MonoGame and XNA. They are entirely new templates and MonoGame 3.8 is only compatible with VS2019 (previous versions of VS won't be able to work with 3.8).Īgain, 3.8 is not yet available, anywhere. Options to specify which naming conventions to apply. People on the monogame discord say the 2019 templates are literally the 2017 ones